Sunday, July 24, 2011

norway.


When big things happen in the world, most people say "ah, I remember exactly what I was doing that day when I heard that". For instance, I remember I had just come back home from school and wanted to watch some crap tv before homework, when they showed images of the twin towers burning in New York. This time, when I heard about the terror attack and massacre in Norway, it was different. I heard it two days later, through a costumer at work. As usual, he asked "where my accent was from". I said as always "The accent is a mix of everything, but I (with emphasis on 'I') come from Sweden". The man just went "oh... You guys must be mourning now, huh?" "What do you mean?" I replied, and he told me there had been a bomb and 92 people were dead. I was shocked and had to find out more. When I heard the full story about all those kids being butchered at the summer camp, it was just too much. Felt kinda weird to be happy and smiling with costumers after that. Made me kind of dizzy and sick to the stomach. Oslo is only 4 hours away from my home. Norway is so close, both geographically and culturally. It feels absolutely aweful to hear that something like this was even possible. It's so unreal. So personal. I don't have words. I'm so so sorry for those people who died or lost someone they loved. It's not right. It's sick.

Saturday, June 11, 2011

ballet - more than just swan lake.

Ballet - more than just Swan Lake from Stina Johansson on Vimeo.


Still no ballet for me, with the messed up knee. And miss it a lot still too. For some reason I felt like getting into animation today and made this little video, to honour this amazing artform. Enjoy!

Friday, June 10, 2011

indian summer.


Once upon a time I almost moved to Philadelphia. It was two years ago, I had just finished my Bachelor degree and lived in miserable Glasgow. One day I received a positive response to one of the thousand job applications I had sent out. This one would give me an opportunity to work in the states, in the fashion industry but with enphasis on what I do best; graphic design and illustration. In other words - a dream opportunity. They asked me to work on a project for them, where I could show them my skills. As for any other project, I took this super seriously. I worked on it as if my life depended on it. In a sense it did, because I couldn't stay one more day in Glasgow, I was so sick of that town. In the end they loved what I had done, said they didn't want to interview anyone else, and was going to arrange a flight as soon as possible. Then it took a week and I didn't hear anything. Turned out they didn't feel like sponsoring my visa and hired someone else. This was of course something that felt like shit, but with time I've come to be quite used to the feeling. Getting rejected because you're not a conveinient choice is very common, and it doesn't mean your work is bad, you were just born in the wrong place or something like that. It's a typical situation that any designer will have to face. It sucks, but it may teach you something as well. In my case, I haven't slowed down in the making of things one bit. When I look back at the large amount of files that I had produced for aforementioned project, I'm quite impressed. The research is there, the experiments and millions of different variations are there. A massive work folder produced in only a few days. I work the same these days, only slightly more controlled and focused. Maybe because I know what awaits after my MA degree is done. Maybe because I know what it's like to be a designer now, compared to living in airy fairy land during my BA's. What I'm trying to say is that you have to always keep working when you chose to be a designer. It doesn't matter if you get rejected. Make a project out of the rejection, like I did in this illustration made from the art from the Philadelphia job.

Monday, June 6, 2011

method cards.











And for the anoying method cards, we had to find images to visualise the concepts of each method. Sometimes it was a little hard to find a good image for "Closed pile sort" or "Sticky note manifesto", so I made my own images. Here are some of them, used for some of the most useless methods ever.

the role of the graphic designer in a motion picture.


(Title sequence by Olivier Marquézy)
Another subject that I had this semester was User Centered Design Research. It wasn't super-creative, but extremely time consuming and sometimes very annoying, because we had to produce a bunch of method cards that sometimes were not relevant at all to our research. I found the topic very inspiring though. My reearch subject for this class was the role of graphic designers in motion pictures, which is a topic I choose because it felt useful in relation to my career. I've always been a movie freak, and when I realised that it can be combined with graphic design it became very interesting. People actually do this for a living. For this class I read a couple of books, found some interesting articles and blogs etc, but also interviewed people in the business; graphic designers who work on films. For instance I got in touch with a movie editor who edited and made the awesome title sequence for Blue Valentine; Jim Henton. I also interviewed a French designer who works on title sequences for movies; Olivier Marquézy. This is what he told me:

About You
1. What is your name?
Olivier Marquézy
2. What is the name of your company?
Deubal (but it's not a company, just a name for the studio)
3. What is your official work title?
nothing official. depends on the job: graphic designer, director…
4. For how long have you been working in this company?
i've been working on my own since I left school, ie 1996
5. What did you do before you started working here?
I worked somewhere else! we had another studio with other working mates, but it was the same kind of non-organisation
6. What kind of education do you have?
classical print graphic design
7. What kind of professional background do you think is essential to someone who wants to do what you're doing?
I think studying stills is very important: photos, paintings, layout and typography… I think the most important is not to forget that you make 25 stills per seconds and each of these image has to be nice, even if the conbination of them has to be perfect too… Opening credits are melting graphics, typography, motion, rythm, ciemeatography, tempo… I often think that motion is above but not for the good reason. You have to focus on composition and rythm to have something that gets you into the movie, not just nice for itself. Never forget that you don't work for yourself but that you take part of a bigger adventure.
8. Did you always want to be working with movies?
No, I never thought I could be into this, untill I realised this could mix my love for music (and rythm) and for typography.
9. During your own studies, did you feel that you got enough knowledge about this field in design?
It was not part of my education, I learned all this animation stuff by myself, working with other animation directors. But thanks to my education, I think I have quite good skills in composition and typography.
Now you have a lot of this kind of education, motion design diplomas etc. I think it's a good thing when it's part of a broader artistic education, not just for itself.
10. How did you enter this business? How did you get this job?
My first job as a freelancer was to create an animated opening title for a short movie of a just met friend. At that time I worked somewhere where they had a 35 mm animation stand, so we used it to shoot animated prints. I didn't know anything about  stop motion, but convinced everyone that I could do it. And the result was quite fine for a first job.
11. Why do you think that people hire you over others?
Most of the time it's because I've already worked with someone they know (or the editor, or the post-producer…). And of course when people feel comfortable with our work. It's very rare when somebody calls you only because he knows your work. Then I don't know. It's a very peculiar relationship with the director because you work for the final touch, the movie is nearly finished, and usually you're quite short in time. So people have to trust you. Sometimes it must be reassuring for directors to know that others have trusted you. 

Your Work
1. Can you give an example of graphic design work in a movie that you have been working on?
Opening credits from Mathieu Amalric's Tournée (On Tour) 
2. What was your role in that particular project?
directing the title sequence
3. What other people, and from what disciplines, were working with you on this?
just one fx-composite artist
4. Roughly, how many people usually work on a project like this?
from one to ten, depends on the time and budget. Usually in my case, 2 to 4 people are working.
5. How much did the plot of the movie play a part in your choice of design?
enormous! and the music too
6. Were there any obstacles along the way?
none! from the first feeling to the final cut, it was like an extended improvisation, with a lot of (positive) implication from the director.
7. In what way do you think that your design contributes to the story?
cannot tell really… but I think (the music does a lot in this) it gives a nice kick in the movie
8. Have you received any awards for your work?
none
9. Do you only take jobs where you think that the movie is going to be good?
no… sometimes you have the ability to work freely on a nice idea… even when the movie is baaaaaaaaaaaaaad…
10. Do you feel that you have much creative control over your work, or are you usually directed by someone else?
creating titles is the most free working space for me at this moment, because I usually work directly with the director who wants to be amazed and give the finest final touch to his movie. So it's very motivating and stimulating. There are no perturbing stages like in other motion design disciplines (advertizing,TV identity…) 

The Business

1. Do you think that graphic designers in film receives enough credit for their work?
nope! and most of the times they are much forgotten in the production process and have minimum time and money to archieve their work (talking about titles). For the rest, I think France has a lack of culture about the role of an artistic director, that could be involved from the beginning of the process to the poster choice.
2. Do you consider your field of design to be much different from the field of, for instance more print-based design or branding?
25 times per second different.
3. Do you think there's a misunderstanding among the general public about your profession? For instance, what does your parents think you do?
opening credits for Spielberg.
4. If you would educate people about your discipline, who doesn't know anything about it, what work and what designers would you refer to them to look up?
You have to talk about the Pink Panther and James Bond, then you can tak about Saul Bass and others…
5. What kind of design awards are out there for the type of work you do?
I know D&AD award, SXSW festival, and Citrus Cell festival too. There might be others I think.
6. Do you think that people in the movie business (for instance directors or producers) have a good understanding of the graphic designer's creative process?
no. I think they're amazed when it works, but are not into it as image, music or narrative process. Untill they see the results they usually don't imagine the need of a graphic designer.
7. Can you give an example where one designer's work has made the impression of the whole movie much better?
no
8. Can you give an example where one designer's work has made the impression of the whole movie much worse?
no
9. If you're a freelance designer, what do you think is the ideal way of approaching people in the business for potential jobs?
I'm actually thinking about making this easier.
10. If you ever need legal help, is there a specific union for graphic designers in movies?
don't know !

Sunday, June 5, 2011

some prints.

















I've also been meaning to show you these photos. You may recognise these prints, I made over a year ago. But not until now did I actually print them and sign them, like a professional artist :)

drawings on postcards.











Before I went back to uni, I kept myself busy by designing things for fun. Here is a series of postcards I designed from old ink/graphite drawings, printed on an off-white paper stock. The motives are sometimes random and have no meaning whatsoever, while others are tributes to a childhood crush on a certain FBI agent and memories of a scary, old movie.

Thursday, June 2, 2011

beyond ballet brochure.














So, this is the last project for this semester; Beyond Ballet. Again, I've used the photographs of the brilliant Rasmus Malmstroem. The rest of the design is inspired by the typeface Machi. I'm so ready to go on vacation now.